DD: Developing a playground

Hi there, welcome to Design Day.

My name is Asger, and I’m the game designer of Station 5, and I want to write about the core design of Station 5 today.

The most important part of Station 5 is the way you, as the player, is able to interact with the other players and the world. We want the players to be able to think of something, try to do it, and see what happens. We want it to be fun to interact, and react, to the things happening in the game.

So how do we do that?

First of all, we have to make sure that the players have fun interactions with each other. What happens when a player loads the firehose on another player? What happens if they drive the firetrucks into each other? How well can they complete a mission with structured teamwork? Questions such as these are needs to be answered, so we can develop the consequences of such actions. If a player shoots a teammate with water, the teammate will stumble backwards and trip. If the two firetrucks crash into each other at full speed, they might catch fire and be ruined.

We want the players to play with each other, experience meaningful consequences, and be encourages to dive deeper into the playground.


(We apologize for the low quality GIF)

This kind of goofy elements is what we hope will carry the game, and make it great, and it is therefore something we consider in all aspects of the design, from animations to car AI.

The animations have to be exaggerated and happy, the fire should burn fierce, but not to serious, and the players should be able to be knocked down by cars, but not die.

These things are the most important parts of Station 5, and this is what we are going to try to create on our trip.

That’s all for today’s Design Day, thanks for tuning in, and see you guys tomorrow for Coder’s Corner.

Comment (1)

  1. So nice to see you consider meaningful consequences and maneuvering negative possibility space. Requires some testing, I’m sure, to get the right balance and avoid unintended frustration from other players getting in the way when you’re putting out a fire.

Leave a Reply